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Disclaimer: I don't use any Zynga products nor have I ever.

With regard to the situation, I don't think Zynga gets nearly enough credit for its success. It is not that easy to copy software and get the same degree of success. Yet Zynga routinely copies and gets greater success. There is something there that deserves attention.

Zynga has operational chops that should not be underestimated. Whatever it is doing is cutting edge and enough of an advantage Zynga can even flourish doing nothing but blatantly derivative designs.

Eventually, those operational practices will spread to other game studios that do original designs and it will be harder for Zynga to do as well. But much like McDonalds, Zynga could enjoy its market superiority for a long time to come as long as it continues to innovate operationally even if it lags creatively.



It's not easy to crack a safe, but doing so does not entitle you to the contents.


IIRC they have an app-list at the bottom of each of their games, that they can use to introduce users to any new creation. I assume they probably have ads up as well. Copying enables them to make a game that has already been proved and simply leverage their existing user base to get views. Other companies do their research for them. I think their ability to leverage their user base explains them getting 'greater success'.

What could go wrong?

They could make a bad copy, but they already should have enough in-house skill to make the suckiest game pretty polished. They have tons of reusable code. Tons of cash.

They could copy a game but miss out on some secret sauce that makes the original work better. I think they can control this by releasing to smaller groups and fixing mistakes early, or just dump a game if there's no traction.

So...what else could go wrong when copying a game?


It's well understood in the social gaming industry that if you want a hit game, you have to do one of two things: get an underground viral hit (very hard and impossible to predict) or you buy users through ads. According to a recent story, Zynga may be spending as much as $300 per user to be on top [1]. The actual number is irrelevent. The important part is they're paying more in marketing and ads than their competitors and see better conversion rates because of it.

Operations does play a huge part in keeping the customers playing (user retention), it's true. The game has to look slick and not crash. Their ops teams must be wizards. Their design teams, not so much.

[1] http://news.ycombinator.com/item?id=3494617




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