[1] https://en.wikipedia.org/wiki/Parallax_mapping
[2] https://en.wikipedia.org/wiki/Displacement_mapping
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IMO, its important to understand the limitations of pixel shading, because its an important step in the modern graphics pipeline.
[1] https://en.wikipedia.org/wiki/Parallax_mapping
[2] https://en.wikipedia.org/wiki/Displacement_mapping