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keyle
on April 22, 2021
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Godot 3.3
To be fair, it's perfectly fine for 3D, such as traditional "isometric" style 3D. It suffers more with the lack of clever culling in first person style cameras, especially near large objects (it renders the whole object, even if 5% of it is seen).
onion2k
on April 22, 2021
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it renders the whole object, even if 5% of it is seen
Do other engines cull parts of objects?
bluefirebrand
on April 22, 2021
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Absolutely. Vertex culling is a long-standing 3D engine optimization.
kayamon
on April 23, 2021
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No.
videogreg93
on April 22, 2021
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Godot 4.0 will include occlusion culling actually, so there's hope.
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