Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

To be fair, it's perfectly fine for 3D, such as traditional "isometric" style 3D. It suffers more with the lack of clever culling in first person style cameras, especially near large objects (it renders the whole object, even if 5% of it is seen).


it renders the whole object, even if 5% of it is seen

Do other engines cull parts of objects?


Absolutely. Vertex culling is a long-standing 3D engine optimization.


No.


Godot 4.0 will include occlusion culling actually, so there's hope.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: