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Smallish indie projects get by with git and or git lfs. git isn't really designed for binary assets and large games with terabytes of source assets usually don't use git. git's distributed nature is also an issue for non-mergable binary assets. The most common tool version control for bigger teams is perforce. It's significantly faster than git for binary files and it helps manage 2 or more people trying it edit the same binary file. There maybe be other bolt on solutions for that for git that I'm unaware of to help with that.


SVN is also quite popular, it's okay at dealing with large repos.




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