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Comparing HTTP/3 vs. HTTP/2 Performance (cloudflare.com)
240 points by migueldemoura on April 14, 2020 | hide | past | favorite | 82 comments


So, as far as the results: In their synthetic benchmarks, they find negligible to no improvement:

> For a small test page of 15KB, HTTP/3 takes an average of 443ms to load compared to 458ms for HTTP/2. However, once we increase the page size to 1MB that advantage disappears: HTTP/3 is just slightly slower than HTTP/2 on our network today, taking 2.33s to load versus 2.30s

And in their closer to real world benchmarks, they find no improvement, instead some negligible degradation.

> As you can see, HTTP/3 performance still trails HTTP/2 performance, by about 1-4% on average in North America and similar results are seen in Europe, Asia and South America. We suspect this could be due to the difference in congestion algorithms: HTTP/2 on BBR v1 vs. HTTP/3 on CUBIC. In the future, we’ll work to support the same congestion algorithm on both to get a more accurate apples-to-apples comparison.

As a developer of web apps, I will personally continue to not think that much about HTTP/3. Perhaps in the future network/systems engineers will have figured out how to make it bear fruit? I don't know, but it seems to me of unclear wisdom to count on it.


There's something else, performance aside, that's really exciting about HTTP/3: Fixing a decades old layering violation that has made truly mobile internet impossible.

In TCP, a connection is uniquely identified by the following tuple:

    (src ip, src port, dst ip, dst port)
The issue is that we depend not only on layer 4 details (port numbers) but also on layer 3 information (IP addresses). This means we can not ever keep a connection alive when moving from one network and hence IP address into another.

We can do some trickery to let people keep their addresses while inside of a network, but switch from mobile data to wifi and every TCP connection drops.

This is easy enough to solve, in theory. Give every connection an unique ID, and then remember the last address you received a packet for that connection from, ideally in the kernel. This makes IP addresses completely transparent to applications, just like MAC addresses are. However, the tuple is assumed almost everywhere and NAT makes new layer 4 protocols impossible. Unless you layer them over UDP. And this is exactly what Wireguard, QUIC, mosh and others do. Once it's ubiquitous, you'll be able to start an upload or download at home, hop on your bike, ride to the office, and finish it without the connection dropping once.


Part of me consider HTTP/3 as an application protocol and disagree with this. This is not a problem for HTTP to solve but a problem for the routing protocol to solve. Is it desirable to reinvent a routing protocol at the application layer, so that we can use it as another transport protocol and so on? Shouldn't we be using a single, unique 128bit address for every device regardless of which physical network it is attached to, by now? This is not a technological limitation: If the same operator would administer both local wifi and long distance GSM then of course you would not loose your IP, as you do not lose it when you hop from one GSM antenna to the next.

...and part of me think HTTP/3 could be that universal transport protocol that could eventually solve this problem, and then I agree.


I agree it would be appropriate to solve roaming on a lower layer, so any application can roam.

However, the solution should not and cannot be a global routing table. Aside from privacy issues, routing tables are very expensive. It needs to be decentralized, done on or at least near the endpoints, similar to programs like mosh, wireguard etc. Though there are certain security and privacy trade-offs in mentioned protocols that may not be appropriate.


Yes, this shouldn't be done at the application layer. This is why it's done in QUIC, which is layer 4.5-ish. HTTP/3 runs on top of that.

The "flat address space" idea however is completely ridiculous. That would mean every node on the internet keeping track of the path to every singe other node. This is what ethernet does and it barely scales to ten or so thousand nodes. Routers are already struggling hard with the 700k table entries we have for the IPv4 internet. To the point where providers actually wrap IP packets inside of simpler protocols once they enter the network.

We need some kind of hierarchical addressing that expresses the location of a node in the network. We know this works. We just need the layers above not to rely on those addresses staying constant.


> The "flat address space" idea however is completely ridiculous. That would mean every node on the internet keeping track of the path to every singe other node. This is what ethernet does and it barely scales to ten or so thousand nodes. Routers are already struggling hard with the 700k table entries we have for the IPv4 internet. To the point where providers actually wrap IP packets inside of simpler protocols once they enter the network.

If anything, we need a more hierarchical structure, with stricter separations by, e.g. Continent/Country/Province and possibly down to street or even house level, so routers can more easily just throw the data in the right general direction. Note the obvious privacy problem there.


Each Ethernet interface has a unique address; using them is widely regarded as a privacy violation.


That can be solved, but more importantly, Ethernet can not scale beyond 10k or so nodes because the addresses are meaningless and there's no way to tell what the next hop for an address you've never seen before should be beyond just sending it everywhere and hoping for the best. There's also no way to prevent spoofing, which would be a huge nuisance.


>you'll be able to start a download at home, hop on your bike, ride to the office, and finish your download without the connection dropping once.

you could do this for over 20 years as long as server supports HTTP/1.1 https://en.wikipedia.org/wiki/Byte_serving


The connection does drop though. Range requests just allow you to resume it.


> This means we can not ever keep a connection alive when moving from one network and hence IP address into another.

One of the things I was looking forward to from IPv6 was the mobility of IPs [1].

[1] - https://en.wikipedia.org/wiki/Mobile_IP#Changes_in_IPv6_for_...


I think the idea of mobile IP is fundamentally flawed and I'm not surprised it didn't catch on. The whole point of IP addresses is to be a hierarchical address describing a location in the network. Once you can move IPs, they become completely meaningless. Mobile IP proposals just hack around this by running everything through a glorified VPN.


How would the server know that the destination IP changed?


When the acknowledgement packet suddenly comes from a new IP address, referencing an existing connection ID.


There's security implications...


Those are addressed by the QUIC specification, by having lots of encryption. The whole content of QUIC packets is encrypted. You can't really do a lot with connection IDs. And for most of the packets you can't even observe the full connection ID, since an abbreviated version is sent.

Acknowledgements are encrypted.


Can the transport path be hijacked from a single captured packet? As in capture a single packet, scribble an address and the connection now goes via Pentagon or China.

I know it's possible for wireguard, maybe mosh.


No -- Mosh is careful to make sure that a transient network attack can only result in a transient application-layer consequence. So a single misrouted IP datagram can't permanently affect the connection. Mosh does this at the cost of having client-only mobility; the client keeps sending to the same server address for the life of the connection.


this sounds similar to SSL resumption


There’s also Multipath TCP that intends to solve that problem.


Multipath is different in purpose though, although it does also break up the tuple. It's designed to allow load balancing across multiple addresses/interfaces. You need to explicitly tell the other side "I am also available under the following address". There is definitely some overlap and there are proposals for multipath QUIC which gives you both.


SCTP gets closer to it with multi-homing.


Still incredibly disappointed this didn't catch on widely before NAT prevented any new protocols. There'd be so many problems we wouldn't have today.


I tend to say the OSI model got it wrong because TCP should live on top of TCP and use its mechanism for ports. That also would have made it easier to launch new protocols with connection and reliability semantics.


I'm certainly no network engineer, but my understanding is that HTTP/3 really shines in poor networking conditions. HTTP/2 was a massive improvement on HTTP/1.2 that had some really impressive stats to back it up. HTTP/3 isn't going to have that. Being on-par with HTTP/2 in excellent conditions is expected. The little game animation backs that up - if all the data arrives in both HTTP/2 & HTTP/3 then its a wash. I'm certainly not aware of any HTTP/3 browser implementations on mobile. I believe that is when you'll see the improvements. Although, I've also read that without kernel and NIC-level support for HTTP/3, its supposed to be a large CPU and battery drain. So it might be awhile before the real benefits of HTTP/3 are fully realized. Regardless, its fascinating to watch.


> I'm certainly no network engineer, but my understanding is that HTTP/3 really shines in poor networking conditions.

Doesn't that mean we need to rethink TCP instead of pulling all these transfer concerns to the application layer?


The application layer is the only place these changes can go anymore. IPv6 is a good example that protocol layer changes are really slow to roll out.

You may also be interested in SCTP, which is awesome on paper and works well across the internet. But since most firewalls only understand TCP, UDP, and ICMP other protocols get auto dropped.

SCTP could have been amazing. https://en.m.wikipedia.org/wiki/Stream_Control_Transmission_...


> SCTP could have been amazing

It still is, it's part of the WebRTC spec, and when you use a WebRTC data channel, you're using SCTP over DTLS over UDP! (or TCP, possibly with a TURN relay, which may end up tunneling the whole thing over TLS over TCP :))

There are a lot of acronyms in WebRTC, thankfully there's https://webrtcglossary.com


> ...when you use a WebRTC data channel, you're using SCTP over DTLS over UDP!

https://orchid.com VPN does tunnel the traffic over webrtc.

Ref: https://news.ycombinator.com/item?id=21952887


Wow, I knew it was using SCTP but I didn't know that was inside the DTLS channel. That seems like a lot of overhead.


In theory, yes. In practice, TCP has "ossified". That is to say; all the routers and networking equipment, around the world, would have to be upgraded to support changes to TCP, which in practice will never happen. Look at IPv6 adaption rates as an example.


HTTP/3 is using QUIC which is UDP based.


Yes, but that is essentially what QUIC is, a new transport layer protocol andHTTP/3 is then ran over QUIC. QUIC is right now implemented in user space but nothing prevents it from being implemented in the kernel.


That is for sure true, TCP is also know for having lots of weird and quirky implementations in the wild.

On the other hand, there will never be a time when TCP could possibly be "update", it is too entrenched and fossilized.


You can't get promoted at Google by making TCP on Android better, but you can for releasing HTTP over TCP over UDP.


Maybe not but IETF took over the development from Google and now Quic is a generic and widely useful transport protocol. What is needed is kernel support and hardware accelerators.


Indeed, the part that they illustrated with Pong does show that in environments where you lose packets or have to reconnect there should be a more noticeable advantage.


> I'm certainly not aware of any HTTP/3 browser implementations on mobile.

Chrome is happily using QUIC, also on Android. And for non-browser apps, every Android app that links against the recommended network client library will do QUIC transparently.

https://developer.android.com/guide/topics/connectivity/cron...


Based on Google's earlier testing HTTP/3 excels in poor-performing networks where dropped packets are more likely or more costly. Cloudflare's blog didn't mention this point at all.

> On a well-optimized site like Google Search, connections are often pre-established, so QUIC’s faster connections can only speed up some requests—but QUIC still improves mean page load time by 8% globally, and up to 13% in regions where latency is higher.

https://cloudplatform.googleblog.com/2018/06/Introducing-QUI...

Another summary: https://kinsta.com/blog/http3/

Older Cloudflare blog: https://blog.cloudflare.com/http3-the-past-present-and-futur...


I think they should also have 1.1 in the benchmark results, because it's still very much in widespread use.

Personally, whenever I've experienced "this site is slow", it's either because the server is really congested or there's something else taking the time (like copious amounts of JS executing on the client); both cases in which the tiny improvements (if any) of a protocol version would have zero effect.

When you consider that there's an additional huge chunk of complexity (= bugs) added by these new protocols, for small or even negative performance improvement, it really seems like there is no value being added --- it's more of a burden on everyone except those working on it.


Not a network engineer, but I expect TCP and UDP traffic are currently shaped differently by ISPs, possibly with preference to TCP. If your connection is solid, there isn't a huge benefit to QUIC, so you may end up seeing a slight degradation.

Syncthing uses a bunch of protocols by default to find clients, including TCP, QUIC and a few others. If you want to have some insight into how your network behaves with these protocols head-to-head, spin up syncthing and wireshark.


That's definitely not the case with my ISP. I'm routinely using IPsec VPN which uses UDP packets and the only (barely) noticeable difference is +100ms latency. Actually I'm often getting better Internet experience with VPN, presumably because of different routes to VPN server and target website.


This is assuming best case e.g. no issues in the tcp connection with HTTP/2

> With HTTP/2, any interruption (packet loss) in the TCP connection blocks all streams (Head of line blocking). Because HTTP/3 is UDP-based, if a packet gets dropped that only interrupts that one stream, not all of them.

So while HTTP/3 on a perfect network might be a 1 - 4% slower it's more stable/reliable in that any packet loss won't cause a dramatic drop off in performance... so 1-4% in best case network conditions but in real world network conditions http/3 should~ be much better...


> As a developer of web apps, I will personally continue to not think that much about HTTP/3. Perhaps in the future network/systems engineers will have figured out how to make it bear fruit? I don't know, but it seems to me of unclear wisdom to count on it.

Congestion control algorithm - and congestion window sizing/tuning - plays a not-insignificant role in throughput, especially when comparing a 15KiB object vs. a 1MiB object. It's often _more_ outsized for those "medium sized" objects, as too small a window won't scale up by the time the transfer completes in some cases.

In other words: this is a good post, but the caveats around congestion control algorithm are a little understated w.r.t. the benchmarks.


Their own conclusion seems odd to me:

> Overall, we’re very excited to be allowed to help push this standard forward. Our implementation is holding up well, offering better performance in some cases and at worst similar to HTTP/2. As the standard finalizes, we’re looking forward to seeing browsers add support for HTTP/3 in mainstream versions.

I feel like the conclusion should be "Hypothetical advantages of HTTP/3 still not realized," but they are "We're excited to be working on this", with no mention of... why. Like, why isn't HTTP/3 resulting in expected advantages; what might be changed to change this; what are you going to do to try to realize actual advantages to 'push the standard forward'? It seems like a standard for the sake of saying you have done something and have a standard, if there aren't any realized advantages, no?


Because Quiche, our HTTP/3 library, only supports CUBIC for congestion control, not more modern algorithms like BBR. Even without modern congestion control, HTTP/3 performs close to as fast as HTTP/2. We expect it’s performance will improve significantly when we implement BBR and other enhancements already in more mature protocols.


It looks like CUBIC was only just added today - https://github.com/cloudflare/quiche/commit/f8bfb919ec17ef32...


A major benefit of HTTP/3 is the ability to transparently switch from one network connection to another without restarting requests.

You could be midway through a gaming session over websocket, and walk away from your wifi, and you shouldn't notice a glitch.

Nearly nothing else offers that ability, and it's very annoying, especially in offices with hundreds of wifi access points - I should be able to walk down the corridor on a video call without glitchiness!

MPTCP (developed mostly by Apple) offers the same, but Google and Microsoft are holding it back, for some unknown reason.


This is called WiFi handoff and any enterprise AP deployment worth a damn should have this sorted out, albeit in a proprietary manner. The WiFi standard already has a client establishing a connection to a new AP before giving up the old one at the actual “physical” transport layer, these proprietary extensions exchange existing connection state information over the wired backbone between APs when a client is attempting to move from one to the other so that it can theoretically be a “seamless” experience. In theory, anyway.


Presumably HTTP/3 could do WiFi-> 4G -> WiFi -> 5G -> WiFi... hand-offs as you're moving around.


Genuinely asking, is it actually working or is that like the promises of multiplexing in HTTP/2 that don't really work IRL ?


Both share the same attributes: The spec allows them to work, but they require lots of effort on the implementation side to get it right. HTTP/2 require a library which does sane write scheduling and prioritization to make it work.

QUIC handoffs are a lot more complicated. They will require a library which supports all the necessary features. And it will require infrastructure which supports it. Without infrastructure support, packets from the client might get routed to the wrong host after a IP tuple change, and can from there on not associated with the QUIC connection.

My guess is some QUIC deployments will figure out how to make it work - others likely won't, since a lot of efforts is involved.


What's wrong with HTTP/2 multiplexing?


What does the wifi handoff you mention actually do?

I know of a standard for 802.1X preauthentication, that does 802.1X authentication via old AP before roaming.

If your APs aren't doing NAT or stateful firewall, then there is no state to transfer, except automatic updating of MAC addresses on switches, and the authentication of the client which shouldn't require any cross-communication unless using 802.1X with mentioned preauthentication. You will lose packets in flight while switching, but it shouldn't take long.


Tbh consumer AP makers should also get together and support things like fast roaming together.


This does not mention if the tests also simulated and measured packet loss.

With a good network connection with little packet loss, I wouldn't expect much benefit to /3. Especially since all the server and client implementations are immature and in user space without kernel support.

The benefits should show up with (poor) mobile connections.


Thanks for pointing this out! I really wish the blog would explain that better. /3 will really shine where connection has degradation.

For me the most exciting part is the seamless network switching potential of /3 on mobile devices


IME cellular connections don't exhibit much packet loss. The lower level layer of the mobile network usually ensures that the packets are usually eventually delivered, they just take a while. This makes sense since internet protocols are designed to interpret packet loss as congestion and will slow down transmission when it occurs.


> With HTTP/2, any interruption (packet loss) in the TCP connection blocks all streams (Head of line blocking).

This issue is really noticeable on my crappy home mobile internet when loading web pages, in combination with the timeout being absurdly long for reasons I don't understand.


Same here. My Internet was so bad the other day that loading a web article that was already in my cache would hang indefinitely. I enabled "Offline mode" in my browser, and it loaded the article instantly. On macOS, launching Firefox or Chrome would just hang indefinitely (without displaying a window) when in lie-fi, presumably checking for updates or something.

I know there's a push to get software to support an offline mode, but I wish there was a similar push to improve software when in lie-fi.


This is a major set back introduced with HTTP/2 and I'm not sure why this is not mentioned often.

Under firefox you can set "network.http.sdpy.enable" to false to switch back to HTTP/1.

The improvement I have with HTTP2 is hardly noticeable, but HOL blocking is very tangible as soon as you have occasional random packet loss.


> Under firefox you can set "network.http.sdpy.enable" to false to switch back to HTTP/1.

Thanks! I might have to try that out, currently relegated to tunneling everything over sshuttle which of course makes things slower but reliable since it decompiles the TCP packets making them appear to work flawlessly to HTTP... HTTP1 may be a faster solution.

[edit]

Trying this now. Correction on parent comment for Firefox:

  goto:
  about:config

  search:
  network.http.spdy.enabled.http2


Is this necessarily true though? I know that TCP acks and seqs contain info about the packets that have already been seen, so if only one packet is missing, the client will tell the server almost immediately, at which point the onus is on the server to resend quickly. This would be at the Linux network layer however.

Found an article explaining the concept, called selective acknowledgment:

https://en.wikipedia.org/wiki/Transmission_Control_Protocol#...

Would reducing the retransmission delay be sufficient? Or simply letting the browser open two connections to a standard HTTP port?


So why are we doing DNS over HTTP?


In Node.js (curious to hear about other ecosystems), HTTP/2 hasn't even caught on yet. Sure, it's technically supported by Node core and various frameworks, but hardly anyone is really using it. Most of the benefits that HTTP/2 brings to the table require a new model that doesn't map cleanly to the traditional request/response lifecycle. It seems harder to program applications using HTTP/2 because of that. Perhaps some of it is what we are used to and the burden of learning something new, but I don't think that's the whole story. I wonder if future HTTP versions will address this in some way or if it is going to continue to be the new normal. It will be interesting to see what the adoption curve looks like for HTTP/3 and onward. I'm still building everything on HTTP/1.1 (RFC 7230) and have no plans to change that any time soon, even though I can appreciate the features that are available in the newer versions.


Turns out it's not really an issue in practice, since you rarely serve naked Node.js to the Internet. If you put something like a load balancer (ELB) or reverse proxy (Nginx) in front of your service which speaks HTTP/2, you already get 95% of the benefits. I expect HTTP/3 to likewise just be a toggle offered by AWS/GCP/Azure/NGinx etc. in the future, and your users will see an immediate benefit.


Cloudflare includes such a toggle for HTTP/3, though to be honest I forget if it's still in a closed beta or more generally available.


> Most of the benefits that HTTP/2 brings to the table require a new model that doesn't map cleanly to the traditional request/response lifecycle

This is not true. The only HTTP/2 feature that doesn't fit into the traditional HTTP semantics is PUSH. And even that is the request/response model - the only difference is that the request is injected also from the server side and not being received from the client. We just pretend we would have received such a request from the client, send the response towards the client, and hope the client won't reject it.


0-RTT requests mess with the traditional lifecycle and have security implications that many won't handle safely.


0-RTT requests certainly have security implications. However they are not part of HTTP/2, but of TLS1.3 (and QUIC). They are orthogonal concerns, even though it's a valid layering concern: We have a transport layer concern leaking up into the HTTP layer - whether it's HTTP/1.1, /2 or /3.

Also 0-RTT requests still follow the request/response model.


It is possible to compare HTTP/3 to HTTP/2 & HTTP/1 using Python, as Hypercorn (via aioquic for HTTP/3) supports all three.

When I compared late last year I found HTTP/3 to be noticeably slower, https://pgjones.dev/blog/early-look-at-http3-2019/ however my test was much less comprehensive than the one here.


So I can't find the reference but I believe there was a paper a few months back claiming that there were big issues with fairness (as I understand the word) with other protocols.

The gist of it was that Quic tends to just flat out choke out TCP running on the same network paths?

Anyone know about this?

There is some mention of BBRv2 improving fairness but not the outside academic paper I was looking for -

https://datatracker.ietf.org/meeting/106/materials/slides-10...


When you're ready for an actual improvement check out https://rsocket.io/


So in a former life I worked on Google Fiber and, among other things, wrote a pure JS Speedtest (before Ookla had one alhtough there's might've been in beta by then). It's still there (http://speed.googlefiber.net). This was necessary because Google Fiber installers use Chromebooks to verify installations and Chromebooks don't support Flash.

This is a surprisingly difficult problem, especially given the constraints of using pure JS. Some issues that spring to mind included:

- The User-Agent is meaningless on iPhones, basically because Steve Jobs got sick of leaking new models in Apache logs. There are other ways of figuring this out but it's a huge pain.

- Send too much traffic and you can crash the browser, particularly on mobile devices;

- To maximize throughput it became necessary to use a range of ports and simultaneously communicate on all of them. This in turn could be an issue with firewalls;

- Run the test too long and performance in many cases would start to degrade;

- Send too much traffic and you could understate the connection speed;

- Sending larger blobs tended to be better for measuring throughput but too large could degrade performance or crash the browser. Of course, what "too large" was varied by device;

- HTTPS was abysmal for raw throughput on all but the beefiest of computers;

- To get the best results you needed to turn off a bunch of stuff like Nagel's algorithm and any implicit gzip compression;

- You'd have to send random data to avoid caching even with careful HTTP headers that should've disabled caching.

And so on.

Perhaps the most vexing issue that I was never able to pin down was with Chrome on Linux. In certain circumstances (and I never figured out what exactly they were other than high throughput), Chrome on Linux would write the blobs it downloaded to /tmp (default behaviour) and never release them until you refreshed the Webpage. And no there were no dangling references. The only clue this was happening was that Chrome would start spitting weird error messages to the console and those errors couldn't be trapped.

So pure JS could actually do a lot and I actually spent a fair amount of effort to get this to accurately show speeds up to 10G (I got up to 8.5G down and ~7G up on Chrome on a MBP).

But getting back to the article at hand, what you tend to find is how terribly TCP does with latency. A small increase in latency would have a devastating effect on reported speeds.

Anyone from Australia should be intimately familiar with this as it's clear (at least to me) that many if not most services are never tested on or designed for high-latency networks. 300ms RTT vs <80ms can be the difference between a relatively snappy SPA and something that is utterly unusable due to serial loads and excessive round trips.

So looking at this article, the first thing I searched for was the word "latency" and I didn't find it. Now sure the idea of a CDN like Cloudfare is to have a POP close to most customers but that just isn't always possible. Plus you hit things not in the CDN. Even DNS latency matters here where pople have shown meaningful improvements in Web performance by just having a hot cache of likely DNS lookups.

The degradation in throughput in TCP that comes from latency is well-known academically. It just doesn't seem to be known about, given attention to or otherwise catered for in user-facing services. Will HTTP/3 help with this? I have no idea. But I'd like to know before someone dismisses it as having minimal improvements or, worse, as degrading performance.


> - Send too much traffic and you can crash the browser, particularly on mobile devices;

Surprised to hear that. Sending data should never lead to a crash. Even an aborted request wouldn't be great. When was that? Hope these things got fixed.


They did mention multiple geographic locations as well as RTT (Round Trip Time) which is somewhat equivalent to latency, no?


The challenge to control for is that they used WebPageTest, which tends to have locations in data centers near where they do. Using the traffic shaping options can add latency but what you really want is random latency and packet loss to simulate real-world usage.


I'm curious as to how good the bandwidth estimation is. That's something that can certainly be improved from TCP, but it's also something that has a lot of corner cases and is not usually done super well in UDP protocols (e.g. WebRTC)


I wonder how many different artifacts Cloudflare is serving on this test page. Maybe a real test is the difference grouped by the number of files served on a single page load.


So http3 will be using UDP? Makes sense.

Will we see more performance tuning when it comes to MTU sizes?


The USP of h3 isn't peak performance, it's 95th percentile latencies.


TLDR: still slightly slower, but "very excited"




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