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High quality GPU font rendering is possible now.

http://sluglibrary.com/



I'm aware of Slug (and other GPU font rendering techniques). Slug, however, doesn't have subpixel AA (it doesn't make sense for it to, since its main goal is fitting in a 3D scene), and requires a moderately expensive (read: hard to do realtime) up-front bake process which converts the font into a pair of textures.




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