I wonder, could you craft a shader for tree-foliage from this?
Given the Background, and the leave texture + alpha, instead of rasterizing, anti-aliazing and then using z-baked lightsources and probe reflections to light it semi-correctly, what would a neural net implementation look like?
Would you even notice the mistakes in a constant flickering scenery like this?
Given the Background, and the leave texture + alpha, instead of rasterizing, anti-aliazing and then using z-baked lightsources and probe reflections to light it semi-correctly, what would a neural net implementation look like?
Would you even notice the mistakes in a constant flickering scenery like this?