Good questions. It supports collada which is the default ascii format por scenes, i managed to export complex scenes with animation without problem but there are some cases that do not work.
Performance could be improved, im aiming more to flexibility but i managed to have hundreds of objects with independent materials at 60 fps. For mobile i want to create a lightweight rendering mode because the current one has too many cases to consider.
The next release will be focused in bugs, and the one afterward in performance.
Performance could be improved, im aiming more to flexibility but i managed to have hundreds of objects with independent materials at 60 fps. For mobile i want to create a lightweight rendering mode because the current one has too many cases to consider.
The next release will be focused in bugs, and the one afterward in performance.