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UI is following standard practices in 3D applications from what I've seen so far. It's intuitive for someone used to those apps. Those apps aren't something you dive straight into though. It has a learning curve, but it is logical.


Yep. I did t want to reinvent how these tools work. Most of the ideas come from cinema4D after effects and unity


My first thought was Nuke :) Maybe because of too much use, in my case.




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