My uncle did a gear-up landing that way a number of years ago. He was fine, but the plane was a total loss from a financial perspective. It was a Moonie, and the prop hit the ground, which forced an engine rebuild as I understand it.
Scary, but as they say any landing you walk away from...
It was a long time before I understood that remark.
Since Mel knew the numerical value
of every operation code,
and assigned his own drum addresses,
every instruction he wrote could also be considered
a numerical constant.
He could pick up an earlier "add" instruction, say,
and multiply by it,
if it had the right numeric value.
His code was not easy for someone else to modify.
I'm sorry, but the goal does not justify the means. Someone who wants to get more money, does not get a free pass on how this is achieved. As many have said: your actions show your morals.
> Do you purchase unilever products? Nike shoes? Etc, etc, etc.
The post-9/11 freakout is a GREAT example of the syllogism "Something must be done! This is something, so we must do it!" -- IOW, a train of thought that includes absolutely no evaluation of efficacy.
Security expert Bruce Schneier noted, I believe, that the only things that came out of the post-9/11 freakout that mattered were (a) the reinforced cockpit door and (b) ensuring all the checked bags go with an actual passenger.
The ID requirement, for example, was a giveaway to the airlines to prevent folks from selling frequent-flier tickets (which was absolutely a common thing back then). (And wouldn't have mattered on 9/11 anyway, since all the hijackers had valid ID.)
I feel like you're starting this with a sympathetic eye towards O'Keefe, who is not now nor has he ever been a good-faith actor. You're also obscuring that the diary was stolen property, which law enforcement absolutely does "raid" homes to recover.
This seems incomplete, as in many games, one player winning does not interrupt the game. You're just first to leave the table, but others keep playing for 2nd, 3rd, and up to nth (last) place.
My favorite thing about Mornington Crescent is that, if you're not careful, you could end up "in spoon."
This post is 2/3 of the way through naming my three favorite fictional games! The 3rd member is, of course, 43-Man Squamish, the rules of which I cannot read without laughing so hard I weep.
Reminds me of that one messed up game[0] in 17776[1] (which I highly recommend reading from the start) Specifically in that the rules for an entirely different kind of game seem to have grown out of control.
Scary, but as they say any landing you walk away from...
reply